{"id":4702,"date":"2023-09-04T12:37:51","date_gmt":"2023-09-04T12:37:51","guid":{"rendered":"https:\/\/blogs.gov.scot\/digital\/?p=4702"},"modified":"2023-09-13T13:10:06","modified_gmt":"2023-09-13T13:10:06","slug":"basic-law-making-for-legislative-computer-systems-part-2","status":"publish","type":"post","link":"https:\/\/blogs.gov.scot\/digital\/2023\/09\/04\/basic-law-making-for-legislative-computer-systems-part-2\/","title":{"rendered":"Basic Law-Making For Legislative Computer Systems &#8211; Part 2"},"content":{"rendered":"\r\n<p><strong>Blog by Scottish Government, Research Fellow, Gordon Guthrie.\u00a0<\/strong><\/p>\r\n<p>Gordon is a Research Fellow at the Scottish Government under the First Minister\u2019s Digital Fellowship Programme. All opinions in this blog are his own and <span class=\"ui-provider fy b c d e f g h i j k l m n o p q r s t u v w x y z ab ac ae af ag ah ai aj ak\" dir=\"ltr\">they do not represent Scottish Government policy.<\/span><\/p>\r\n<p>This is the second of five articles outlining the research of the BIus project \u2013 Basic Law-Making For Legislative Computer Systems. <a href=\"https:\/\/blogs.gov.scot\/digital\/2023\/08\/28\/basic-law-making-for-legislative-computer-systems-part-1\/\">Read the first here<\/a> \u2013 it outlines the problems of connecting slow legislative iteration to fast digital development processes.<\/p>\r\n<p><strong><span class=\"TextRun SCXW255896096 BCX8\" lang=\"EN-GB\" xml:lang=\"EN-GB\" data-contrast=\"auto\"><span class=\"NormalTextRun SCXW255896096 BCX8\" data-ccp-parastyle=\"Title\">Part 2 &#8211; <\/span><span class=\"NormalTextRun SCXW255896096 BCX8\" data-ccp-parastyle=\"Title\">Frankenstein Bill<\/span><\/span><span class=\"EOP SCXW255896096 BCX8\" data-ccp-props=\"{}\">\u00a0<\/span><\/strong><\/p>\r\n<p>I am sewing together a Frankenstein Bill from bits of other legislation \u2013 an incoherent mis-mash of fragments, clauses ripped, still beating, from different parliaments, from different countries, from different legal traditions, from airts and pairts.<\/p>\r\n<p>The name of the game is consequences. Law impacts state digital systems and services underpinned by them in two ways: intentionally and accidentally.<\/p>\r\n<p>Sometimes lawmakers go into a legislative process with a desired system intent \u2013 an example would be the creation of the Scottish Social Security system. Ministers and civil servants intended to create new computer systems.<\/p>\r\n<p>But sometimes the specification of computer systems is unintended. An example would be the very first GP (General Practitioners \u2013 personal\/community Doctors in the UK) administration systems in the mid-1980s. These primitive systems followed a well trodden pattern. The structure of an existing paper form was transposed into a primitive PC-based database. The person who designed the paper form, designed <i>inter-alia<\/i>, the database structure \u2013 and conjured into existence, again accidently, all the processes and GUI (Graphical User Interface) and rules to manage that data. As it happens, my brother, then a newly minted Doctor and now a Professor of General Practice [1], did the work.<\/p>\r\n<p>We know that the Minister didn\u2019t intend to design the computer system when he personally designed the form. How so? Well, Lloyd George last held office in 1922 and died in 1945 just at the dawn of the (still a military secret) computer age. The form that my brother helped computerise was called the Lloyd George form, from its design by him in 1911.<\/p>\r\n<p>Even when the bill is designed to create digital systems, understanding of the consequences can also be accidental. One of the items in the Frankenstein Bill shows an unintended consequence of the Scottish Social Security Bill \u2013 Conway\u2019s Law.<br \/><br \/>The purpose of the Frankenstein Bill is to be a showcase of consequences, both accidental and intentional, as a training exercise. The technical trades (the code monkeys, the designers, the content polishers, the org-mongers and all) need to communicate our needs better with our customers: the policy wonks, the SPADs (Special Advisors), the Ministers. <br \/><br \/>Having a Frankenstein Bill, with examples and explanation of the subtle impacts will help us design the training materials. <br \/><br \/>I am writing, or more properly sewing together, the <a href=\"https:\/\/gordonguthrie.github.io\/frankensteinbill\/\">Frankenstein Bill<\/a> in a familiar (UK) format of legal text and explanatory notes on <a href=\"https:\/\/github.com\/gordonguthrie\/frankensteinbill\">GitHub.<\/a> But I am looking to crowd source examples: from Scotland, other UK jurisdictions, and across the world. <br \/><br \/>I have seeded it with some curated examples: ranging from Hammurabi\u2019s stele carved in Akkadian cuneiform on basalt, through snippets of Scottish, Westminster and French law. Each snippet is chosen to identify a generalisable impact \u2013 they are meant as examples of wider practice.<br \/><br \/>And that\u2019s where you come in \u2013 come show your scars, where your project snared on the barbed wire of primary or secondary legislation. <br \/><br \/>If you are familiar with GitHub, raise a PR with your contribution \u2013 if you are not email me an example at <a href=\"mailto:gordon.guthrie@gov.scot\">gordon.guthrie@gov.scot<\/a><br \/><br \/>The Frankenstein Bill will be an important resource in the design of the legislative article which I will discuss in the 4th article in this series. But first we need to look at technical pattern book \u2013 sets of tasks for each of the digital trades, from data specialists, technical implementers, organisation, service, UX, interaction and content designers.\u00a0Read about that in part 3 of this series. <br \/><br \/>You can follow Gordon&#8217;s work in more detail and get invitations to participate in the research on his <a href=\"https:\/\/digitalpolicy.substack.com\/\">SubStack<\/a>.<\/p>\r\n<p>[1] <span class=\"ui-provider fy b c d e f g h i j k l m n o p q r s t u v w x y z ab ac ae af ag ah ai aj ak\" dir=\"ltr\"><a class=\"fui-Link ___1eya986 f3rmtva f1ewtqcl fyind8e f1k6fduh f1w7gpdv fk6fouc fjoy568 figsok6 f1hu3pq6 f11qmguv f19f4twv f1tyq0we f1g0x7ka fhxju0i f1qch9an f1cnd47f fqv5qza f1vmzxwi f1o700av f13mvf36 f1cmlufx f9n3di6 f1ids18y f1tx3yz7 f1deo86v f1eh06m1 f1iescvh fhgqx19 f1olyrje f1p93eir f1nev41a f1h8hb77 f1x7u7e9 f10aw75t fsle3fq f17ae5zn\" title=\"https:\/\/www.ed.ac.uk\/profile\/bruce-guthrie\" href=\"https:\/\/www.ed.ac.uk\/profile\/bruce-guthrie\" target=\"_blank\" rel=\"noreferrer noopener\" aria-label=\"Link https:\/\/www.ed.ac.uk\/profile\/bruce-guthrie\">https:\/\/www.ed.ac.uk\/profile\/bruce-guthrie<\/a><\/span><\/p>\r\n","protected":false},"excerpt":{"rendered":"<p>This is the second of five articles outlining the research of the BIus project \u2013 Basic Law-Making For Legislative Computer Systems. Read the first here \u2013 it outlines the problems of connecting slow legislative iteration to fast digital development processes.<\/p>\n","protected":false},"author":317,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,180],"tags":[392,19,391,389,390],"class_list":["post-4702","post","type-post","status-publish","format-standard","hentry","category-digital-scotland","category-research","tag-basic-lawmaking-for-statutory-services","tag-digital","tag-digital-services","tag-law-and-government","tag-systems"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Basic Law-Making For Legislative Computer Systems - Part 2 - Digital<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/blogs.gov.scot\/digital\/2023\/09\/04\/basic-law-making-for-legislative-computer-systems-part-2\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Basic Law-Making For Legislative Computer Systems - Part 2 - Digital\" \/>\n<meta property=\"og:description\" content=\"This is the second of five articles outlining the research of the BIus project \u2013 Basic Law-Making For Legislative Computer Systems. 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